Speaking of gameplay, i personally fell this is the most important factor of a game, sure its nice to have realistic graphics and fancy explosions and so on, but whats the point if its boring to play? Back at home, every now and again i'd stand up an look through my shelf of PC games, and in the corner covered in dust would be a classic, such as Diablo 2. Man I love that game and still do. I still play it to this date, even though it is almost 9 years old now, and 2D (even though the levels were made rather well, so it looked 3D). The controls make it easy to play, and many shortcut keys can be made for advance players. The option to play as one of 7 characters and the fact you can go through it on 3 difficulty levels makes the replay value great. The weapon and item generator makes it so you dont always find the same sword in every single play through, there are literaly hundreds of unique/magic/rare/set piece swords, bow, staffs etc out there.
My Sorc smakin' some fools
Anyway, although game designers have a tough job of thinking of something new, they do have a lot more technology to work with, to make ideas work. One of the best advances is the amount of storage space avalible on disc. Sony's PS3 now uses Blu-ray to put their games on. These allow upto 25GB worth of data. This enables the game design to think of many more bits abd pieces to make the game more unique. Sony are currently working of a double sided blu-ray disc, capable of storing upto 50GB worth of data. Just think, with all that space you could merge 1 of each game of a different genre together and make something wild. But that would be stupid...or would it?
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