
Taking Rhythm Games to a New Level

You Don't Need Fancy Graphics to Have Fun

End of Year 2
The Group Project At An End
You Require More Polygons


Pretty crazy. The reflections are brilliant. What amazes me is that the PS3 will run the game with 16 cars with this many polys and real time rendering at 60fps, which i doubt any computer could do comfortably. In a year or 2 probably.
Character Design
I guess some people who have never seen a woman in real life may find that attractive. Even Realistic games such as Resident Evil 5 go wrong sometimes:
Nothing over the top, just someone who you would expect to see in real life, unlike the woman above. I suspect one of the main reason Half Life has such good characters is the fact that a lot of them are based on real life people, not made up. The link below shows some examples:The Group Project



Desaturated

Motivation and Time Management
Motivation and Time Management can make a big difference in peoples careers. Good time management can ensure that you make the most of your day, but without motivation, then it is useless. Sure you can have a timetable set up to ‘guide’ you through your day, but if you look at it and go, ‘ugh, boring, ooh so and so is on the TV’ why bother. Motivation is a key factor in life and without it we wouldn’t move forward.
Let’s look at time management. Not long ago I recorded all my time spent to see how well, or should I say badly, I spend my time. Here is what I ended up with over the duration of a week:
15 hours lecture time
22 hours self directed study
31 hours gaming
62 hours sleeping
18 hours eating, cleaning, random crap
20 hours unaccounted
As you can see I really aren’t using my time very well. The main problem I have is the fact it is very easy to get carried away. For example, whilst playing Team Fortress 2, I’ll say to myself, “right, just one more map”. Now, a map will usually take about 30 minutes until the server changes level, once you get going it is very easy to get carried away. “Just one more”, “ooh love this map” etc. Before you know it I’ve spent an extra 2 hours playing without realising. It also doesn’t help when you are playing with friends. Another similar situation is with sleep. At this age, we only really need about 6 hours sleep to function properly, but when you wake up and you are nice and warm in your comfortable bed it is so easy to fall back to sleep without realising. I say to myself, “just 10 more minutes”. Minutes quickly turn into hours and before you know it is 1 o clock in the afternoon. I find that putting my alarm on the other side of the room helps.
On the other hand, I always feel that I have done more work than I have. I look back on what I have produced in the last x amount of hours and realise I haven’t actually been work constantly. When I think about it I have wasted half of it due to distractions.
Having a good working environment ensures that you can make the most of your time. The trouble today is most work is done on the computer, which also have games, the internet, chat programs, music and more. Any of these can keep a person distracted for hours at a time without them realising. What I have done to prevent such distractions is this, deleted all the game shortcuts off my desktop, as well as signing off of chat programs to prevent more distractions. Some people I know have to have something going on in the background such as music or a TV program as they cant stand the silence, personally I don’t mind having some peace and quiet once in a while and can happily sit there working in silence, just as long I am enjoying the work. That’s another thing, passion.
Being passionate about your work will make a big difference to your motivation. You will find that if people are given a tasking based on something that they are passionate about the outcome will probably be of a higher quality compared to something they aren’t interested in. As for myself, I will happily sit down and model a vehicle in 3ds max simply because I enjoy it, ever since I was a young child I have been interested in vehicles. On the other hand, if I am told to model a character I find it much harder to concentrate on the task, become easily distracted due to the fact I’m not interested in characters and become bored. Another example would be this; during the summer I went to beaulieu for the mini cooper register. After looking around I sat down and drew my friend’s mini, which took roughly 4 hours. I enjoyed every moment simply because minis are something I am passionate with. Also the weather was pretty much perfect which helped. When we are told to go out and draw people in the streets of
I feel that having breaks is important. Some people like to work for several hours at a time non stop until they have finished what they had planned to too. Personally, I have to take small breaks every hour or so, otherwise I can become bored or frustrated. I also realised that even though I think I have worked for say, 4 hours straight, I haven’t, I’ve probably worked for about 2, maybe 3. Sometimes I ‘hit a brick wall’ when modelling, simply not knowing what to do next, or how to overcome something. Having a break helps me to relax and clear my mind. I also find that having two or three projects on the go at the same time can be useful. If I get stuck with one or fed up with another I can switch to a different project, and then come back to the original one, now that I have relaxed. I tend to spend up to 3 hours on a project until I call it a night or switch to another, any more and I tend to lose interest. One thing I have learnt is to never play games whilst taking a break. Do this and time may fly by without you realising until it is too late.
Right, well im not really sure what else to put as of yet so i do a quick sum up. To make the most of each day I need to cut down on games and sleep big time. Ideally I should have about 42 hours of sleep a week, about 6 hours a day, as this is all you really need. As for games, simply uninstalled the majority of them will help, along with removing the desktop shortcuts to any remaining. The hours saved can then be spent on self directed study. Having a timetable will also help plan out each day, otherwise I could easily sit there wondering what to do for an hour.
Sum up of mortal engines projects






Violence stepping up a level
Well as I'm sure you are aware, the new Call of Duty Modern warfare has been released and has had record breaking sales. However, one area of the game has been highly scrutinized and has resulted in the game being taken off the shelf in countries such as
http://www.youtube.com/watch?v=8NMnnMRWJ-0&feature=related
I think one of the main reasons it makes people shiver is the fact that you know that you are the good guy, but you have to act like a bad guy. When it comes to moral gaming, people will choose what they feel is right. For example, i have been playing a bit of Dragon Age Origins lately, in where you can decide how to respond in conversations. You can be a decent person, being kind and helpful, or you can be a complete arse. Now when i see some of the responses you can see which is the mean response, they do me me laugh a bit, but i still go with the kind option simply because that's who i am, and i will feel bad afterwards. People can argue that it is only a game, its not real, unfortunately it can affect some people and has done, kids acting out games which results in serious injuries or even death.
Of course the game does have an age rating of 18 and only suitable for adults, but this wont stop 10 year olds from playing it. At a younger age games can have a strong affect on children's minds, making them believe that because its only a game it makes it ok to carry out such acts. Personally i don’t see why people complain about the amount of violence or swearing in games, the age rating is there for a reason and the same can be said about films and even music. I guess what separates the games from the films and music is the fact that you actually control what happens, where as in a film it is already been done and is displayed to you, where you have no interaction whatsoever.
Anyway, gone off at a slight tangent. Usually, games such as GTA don't bother me at all when you can drive around knocking people down at you own will, shooting endless cops knowing you are in the wrong, but for some reason it doesn't affect people as much as CoD:MW2 has. I suspect it is partly due to the realism of the event. The animations and the screams and cries of innocent people, its something that looks like it could actually happen.
Infinity Ward, the makers of MW2 are in the process of making a patch that will remove the mission altogether, until then, it wont be available in Russia. This could be a valuable lesson for game developers, they may think that with the technology available they can create ultra realistic games, but sometimes people can go too far.
End of year sum up
At first everything seemed a little daunting, what with having 50 people on the course, rooms were a little crowded, but hey, it gave me a chance to get to know people easily. It was a shame the computer labs weren't ready by the time we had arrived, I thought they would have been done during the summer. It didn’t bother me too much as I got Photoshop and 3ds max on my computer here in my flat.
I like the overall structure of the course, having projects set for a week or two allows us to get into the habit of working with deadlines, something that is crucial to meet in the industry. The trips out to places with Chris was a nice change to college, just sat in a class room all day, it is certainly nicer and more effective drawing from life. I have certainly learnt a lot over the past 24 weeks in all areas. I enjoyed the Wednesday sessions too, although i am a rather quiet, shy person, I found everything Mike had to say very interesting and inspiring. Every time I left the room I had something to think about and has helped me realise things that I wasn’t sure about before.
3d studio max seemed a little scary at first, I think a lot of people found it hard and still are getting to grips with it. As for myself, I really enjoy using 3d software and spent a lot of time at home messing around with it. Plus Heather's tutorials were a great help for the projects we have covered.
There really weren’t any bad points over the past 24 weeks. Oh and facebook is working well I think, it’s good to see the 2nd years work too so we can see what to aim for next year.
All in all, jolly good show chaps.
GDC
Anyway, I’ve always wondered what process is used to create such vast landscapes such as the 50 square km world in Farcry 2. It must be almost impossible to create it in 3ds max. I can’t even image what it would be like to texture. I guess the same situation applies for a lot of rpg/adventure games such as oblivion and fallout 3, even though fallout 3 probably on had one texture, just grey and gritty.
I remember many years ago using a world editor for Command and Conquer Generals, you could deform the ground with a simple up and down tool, with different settings. I should imagine something similar could be used for Farcry, although a lot more time and effort would be needed, as the player is on the ground, not flying above it.
I reckon I would find this conference really interesting as level design is my favourite area of games and I would love to learn the techniques used.
What am I going to get out of three years at University
Personally, I see university a chance to learn and develop new skills which you will need in the near future, to help you secure the job you are after. Sure, you can learn 3ds max in 2 weeks, by paying a couple of thousand pounds, but you don’t get the experience out of it. A lot of people who I have spoken too, who themselves went to uni, say that is has been some of the best years of their life so far. For me, it is the first time where i have become fully independent and I’m enjoying it.
Another thing I plan to get out of uni is a strong portfolio, which is vital when applying for jobs, without it you won’t be going anywhere. I should be able to build up a nice bulk of work ranging from drawings and sculptures to 3d models and digital paintings. Another good thing about the time hear is that we get people in from the industry itself, who can give us valuable advice on what to do and how to go about it.
With all these facts taking in to consideration, my 3 years at uni will be well spent and push me that little bit further to being part of the games industry.
Creativity Take 2
http://www.youtube.com/watch?v=iG9CE55wbtY
On part that really caught my attention was when he mentions that everybody is born with creativity, its just people loose it when going through education. Think about it, you are forced to do subjects such as Maths, Science and English, no matter how good you are at it. It is only until your 4th year at secondary school where you get to choose 3 subjects to do, along with English, Science and Maths. Also, creativity can come in a variety of forms such as dance and music, not just art. During education, children who are talented in dance for example, are taken away from the creativity due to being forced to study maths and science, therefore their talent is not put to use.
The other things are mistakes. Nowadays, mistakes are generally the worst things you can do in you're average job. This also applies to education for example, maths you are either right or wrong. This is the complete opposite to any form of art, in art you can never be wrong, it is just a different style or approach to a subject. This is what hurts children’s creativity early one, they begin to think that if their work is not exactly the same as an example then it will be wrong, and therefore think that they aren’t good enough and stick to the usual subjects like maths. A lot of talent and creativity is lost and not put to use because of this thought process.
This pretty much my thoughts on this subject, for now...
Life Changing or Career Building?
When game companies are looking for a new artist, they usually spilt into two categories. The first being the people who are only interested in hiring experienced artists, people who have been working in the industry for several years. This means that they can pretty much guarantee that the person will be productive and creative enough to produce decent outcomes for the games the company is working on.
On the other hand we have companies who tend to prefer artists with a liberal arts background. This gives the chance for the inexperienced to give it a shot at the games industry, enhancing their abilities and gaining valuable experience. If you are an exceptionally talented graduate, some companies spot this, and offer students a job as soon as the finish the course. You often get people in from the industry to visit universities and have a look at some of the work produced. This gives the chance for students to receive valuable feedback from experienced artists who do the sort of stuff for a living.
Now, game art courses offer a lot to help students on their way to being a game artist, but they can't do everything for you. The courses are generally there to guide you and it is up to you to become unique to other artists. Game companies like to see a variation of styles in a portfolio; this means that the employee will be able to produce artwork for any genre. Of course, you will be taught rather a lot, the drawing techniques to produce convincing sketches, digital painting and 3d modelling such as 3ds max. However, as I said earlier, it is up to the student themselves to make that final jump, to stand out from the others and get that position as game artist.
Sound in Games
As for my own sound history, i remember loving the songs on the Crash Bandicoot games. They made if so much more enjoyable to play compared to if it was played in silence. My favourite soundtrack has to be the Worms 2 theme. Sometimes I would just sit there listening to it and not actually playing the game. The music of Worms has always been good up until it turned 3D. The music on the main menu was HORRIBLE, in my opinion, just so cheezy, just didnt fit the game. http://www.youtube.com/watch?v=AZGBDYG5aTY&feature=related
Now compare that to this:
http://www.youtube.com/watch?v=HpV28Jcmdfk&feature=related
I know which one i prefer.
Whilst on the topic of worms, who could forget this:
http://www.youtube.com/watch?v=1mqrkvc6wS4&feature=related
Anyway, for some games I tend to turn off the music completely. For example, on Dawn of War 2 i have it switched off so i can hear whats actually going on, aswell as hearing my mate speak over Vent which is always a useful thing.
Game Engines
Anyway, a game engine consists of several smaller engines. These include a rendering engine, physics/collision engine, sound, animation, AI and more. The actual term 'game engine' was used when the release of Doom and Quake appeared. From these, many developers brought licenses to use these engines and then simply design their own visual style, clearly saving them time and money.
Subtractive and additive are terms used for difference level creation processes. The additive process is where the designer must create the level in a void which is endless and empty. If this process is used a skybox is required to seal off the map. A map must have no leaks, otherwise this can cause lighting issues and textures becoming distorted and blurred. If you think about a fish tank, if there is a hole then the water will leak out, the same applies for a level, but it needs a roof of course. Subtractive on the other hand is where there is no void, just an infinite solid which must be carved into. This method means that there is no chance of leaks but it isn’t as easy to manipulate as the additive process. Maps such as Counterstrike and Team Fortress 2 are created with the additive process, in a program called hammer. It is a free program to download off Steam, in the Source Developer Kit.
As for next generation engines, they must have a long life span and to be adaptable for many games. This will help reduce costs, as developing a game can cost millions. Only the highly popular games will easily provide a profitable income.
Gaming Culture
Anyway, gone off at a tangent as always. A friend at college said I should buy counterstrike, so I did, and unlike most people I really didn’t like it. Now I’m a big fps fan but it was just so dull, slow and good at killing your morale. Run round a corner, headshot, wait 5 minutes to respawn and same again. Another friend showed me Team Fortress 2 and what a game. I’ve been playing it since it was released up to this day and I still love it. Not just the gameplay, the art direction they took, the humour...crap I’m doing it again. Right, back to steam community. If I look at my friends list, only 5 of them I know in real life, out of 50 odd. Since playing TF2 I have joined a clan where I have got to know a lot of decent chaps, some i know really well now, even though I’ve never seen them in my life.
The clan I am in compete against hundreds of other clans all over Europe; some cups even offer prize money to the winners. There are huge gaming festivals where thousands of gamers go to compete in tournaments.
Some people say that games take always peoples social life, stop them from exploring the outside world and people. On the other hand, you get to meet many new people and talk to them, not just typing, which makes things far better, you really get to know people well, and have a great laugh in game. I’m glad to be part of an thriving community and will be for many years to come, hopefully.


